Sunday, January 25, 2015

Hackers and the Internet

This is  another piece I wrote for work. This one will be a little different from what I usually do, since contains a video and several links, most of which leads to articles on the site I work for. This is because taking a look at them is necessary to understand what I'm on about, and saves you the trouble of having to Google them yourself. With that, here it it.

With the recent hacking streak that is going on on our beloved Internet, it feels like as good a time as any to talk about hackers and hacktivism. Even more so with the recent Sony Pictures affair, as it sort of brings out both the greatest and the worst from these individuals or groups.

Hackers have been around for as long as the technological sense of security has. Since the Edward Snowden whistleblowing episode, they have been euphemistically referred to as security researchers. Even so, the euphemism may in fact contain more truth than intended. After all, it takes one who is knowledgeable in the field of cybersecurity to be a hacker.

I’ve come across this TED talk sometime late last year by a cybersecurity expert and self-professed hacker Keren Elazari, and I would like to echo what she has said. As much as the current hacking streak by GOP and the Lizard Squad has made the world feeling nauseous when we hear the word, it is what the Internet needs, and is not something we can do without. Ms. Elazari calls hackers the immune system of the information age, and I agree. Another way of seeing it is as a very aggressive form of customer feedback on the security end of things.


Think of Facebook, or any social networking platform. There might be things there that you want everyone to know, and some others that you don’t. Assuming you haven’t taken complete leave of your senses, it takes a hacker to expose what you intended to keep private, but it also takes a hacker to stop it from happening.

Back to the recent Sony Pictures affair. Personally, I found the whole thing to be absolutely hilarious, but I understand if anyone disagrees with me. I do not deny that the whole situation is unsightly, especially for those who are directly involved, but it happened because the victims weren’t taking Internet security seriously enough, and it needed to happen so that they do. Evidence to that is Anonymous’ tweet on the matter.

This will sound like victim blaming, and maybe it really is. But the point stands; when things like this happen despite being warned that it can happen, the only reasonable conclusion is that it was allowed to happen, intentionally or otherwise being quite beside the point.

At this point, I hope that you’ve listened to the TED talk I mentioned, because Ms. Elazari has elaborated on these points, and more, with really great examples. Also, one thing you will be able to infer from the talk is a phrase which I’m sure you’ve heard from one medium or another: Knowledge
is power. And in the age of information, this couldn’t be any truer.

Knowledge on the Internet is like money in real life. In fact, the right kind of knowledge can bring you money. That’s why data security is all the rage right now; trying to stop people from getting the kind of information that will get them money while making others lose money, and then some.

Of course, this is inevitable; hackers will continue to exist as long as computers and the Internet do, and no one can control what a hacker does with his or her discovery. Should they decide to be nice about their discovery, then the world learns of an exploitable loophole somewhere and works towards fixing it the easy way. Should the hacker choose the path of GOP and the Lizard Squad, then the world learns the hard way. Some may offer bug bounties, but nothing is stopping some hackers from doing it for the giggles, as some might claim to do.

Despite which way the world learns, if the people responsible for security take it seriously, then we are all better off. As for us nondescript users of the Internet, we can also avoid being collateral damage by taking a few simple steps. Not using passwords that are too simple is one which so many people fail to do that it beggars belief. There are some tools like biometric scanners – the likes of fingerprint scanners and retinal scanners – and the really complicated tools like this prototype smart keyboard, but personally I find these to be excessive, and may lock you out of your own data, for instance when you got a cut on your registered finger, or when your typing behavior changes over time. And of course, be mindful of what you put up in the Internet.

To sum everything up, hackers are here to stay. They will continue to expose the chinks in the Internet’s armor until the end of time or until all the weaknesses have been sealed, whichever comes first. There is nothing we can do about this short of denouncing technology entirely, which will also never happen. All we can do about it is take precautionary steps to not end up being collateral damage, and just watch the drama as it ensues.

And on that insensitive bombshell, adieu to y’all.

This originally showed up here.

Friday, November 28, 2014

Forbidden Emotion

When conditions appear most dire,
When you are weak and easily tire,
Know that I desire to light your fire,
And provide you with anything you require.

Perhaps you have seen me trying,
Perhaps my efforts remain unknown,
It is for your affection that I am vying,
A fact that can never be shown.

I knew from the start where I belong,
Nowhere near where I wish to be,
Fulfilling my desire would be wrong,
Despite how much you mean to me.

I realize I should keep my distance,
Despite my heart's relentless insistence,
As long as you know bliss, so will I,
My own selfish desires I will deny.

As I continue to writhe in despair,
Hiding my agony beyond compare,
I hope to lay my heart bare,
Without breaking our bond beyond repair.

If you are aware of my intent,
Confront me right away,
Allow me to avoid the foul portent,
Of again seeing the world,
In nothing but grey.

Saturday, November 15, 2014

The problem with game development today

Another piece that I wrote for work. This time, it's about something that resonates deeply within me, and thus my self-filter has failed to contain my hostile cynicism, which my editor has permitted to be published albeit with some toning down. With that, here it is.

The recent mess with Assassin's Creed Unity brings back memories of last year, and not good ones. Remember the massive launch flop that was Battlefield 4? Of course you do.

While Ubisoft is quickly gaining notoriety as the next EA – thanks to this year’s installment of Assassin’s Creed and new IP Watch Dogs – it has to be said that these two are not the only guilty ones when it comes to releasing unfinished or unpolished games and expect to not face backlash of any sort. And yet, no one seems to truly care. Sure, the players and, to some extent, the press will rage about it for a while, but when these game developers and publishers say something along the lines of "We're sorry, we'll fix them soon," everyone becomes silent and takes it like it was supposed to happen. Well, it's not, period. Games are supposed to be released playable. It defeats the purpose of selling a game for, say, Christmas, since the game is unplayable at that time and gamers have to wait for the team to come back from their holidays to – if you'd pardon the reference – play Fix It Felix. By doing that, they have just wasted their customers’ holiday, when the time they thought they would spend playing games could be used for many other activities.

Again, I must confess that I don't know every finest detail of how the process of developing games goes, but I can imagine it is much like almost every other industry; you have deadlines to be met, a budget to juggle and profits to be made. And when it comes to complex computer coding like those for video games, I’m sure that coming up with the basic structure, building it up and then completely iron out the bugs is not easy, to say the least. I am also not surprised if publishers expect developers to do the impossible that is doing all that under deadlines so tight they suffocate, knowing full well how difficult the process is.

All that said, as a paying customer, should I care about all this? Maybe I should, but if it's happening so often, I find it very hard to empathize with their plight. This is especially so when before the game was even announced we get bombarded with blinding hype and glowing impressions (though this is partly the gaming community's own doing) and that we should totally pre-order it now, shortly after a title is announced and way before the game is set to be released. Publishers want your money before they can give you something worth the amount you pay in return. At this rate, it is probably fair to say that one day they will want your money before they even make your game.

Sure, some of the big names can afford to do this – at least for the first few times – but when they start screwing up big time the way EA and Ubisoft are doing, even they won’t have the right to say “Hey, pay us now and one day, maybe you will get your money’s worth from us.” Not that they ever had the right to do so, only now we are less inclined to fall for it. Again, not that we should fall for it in the first place.

This is something only the video game industry can get away with. You don’t see artists release an album with half-tracks and then asking you to buy a second one that will patch your previous halves into full songs, nor do you get, say a water bottle without the cap, which will be delivered three weeks after you bought the bottle itself. Anything else that doesn’t work the moment you buy it will only mean an immediate refund or replacement with something that does. Video games don’t work that way. At least, not anymore.

Having lived for just shy of a quarter of a century, I can’t say I am old myself. But at least I am old enough to remember the days when games worked like everything else; when you fork out money, it is for something that works the way it should. In fact, anyone who is reading this now is probably old enough to remember those good old days where games were bug free on launch day, or if there were any, they were so obscure and difficult to reproduce that finding them actually became another objective after the actual game was completed. I’m afraid the same can’t be said for the future generations though.

With the advent of patches, every publisher has an excuse to release semi-completed games and get the full retail price’s worth for it. Don’t get me wrong, there are many games for which I am grateful to patches, most of them being Bethesda titles. Unfortunately, many others don’t make use of patches that way, which is the way it should be. This abuse of patching technology then gives rise to another problem: DLCs.

DLCs are a way for publishers to milk a title for more than it is worth. Sometimes, they release half-games in the pretense of a full game, then sell you the other half for more money than what you already paid. Or worse, they lock away content in a disc, which is only accessible after you pay to unlock said content. With that, DLCs came to be known as two things: the former form is called Downloadable Content, while the latter is known as Disk-Locked Content. Capcom is especially guilty of this – they deliberately lock characters in the game discs only to be unlocked by buying them (think Street Fighter x Tekken), or making small improvements to an existing game but selling that patch as a whole new game (Street Fighter IV, need I say more?).

Another method of milking a title for more than it's worth is microtransactions, also known as in-app purchases. This is fine in a free-to-play game, but should be illegal in retail titles. The idea behind microtransactions is simple: need more money to buy that game-changing item but also want to skip all the prerequisites for it? Pay up and you can have it, skipping parts of the game in the process. And so my problem with it is: why should a consumer be made to pay more so that they get to play less of the game?

Now that I’ve gotten all that out of the way, you will notice that Assassin’s Creed Unity is the embodiment of everything that is wrong with the video game industry, at least from my perspective. With it now guilty of microtransactions and not being finished and polished on release, it is only a matter of time before they release DLCs for it. Even worse is the fact that many publishers today are not aiming to make games the old fashioned and proper way; they are aiming to release games that are just like Assassin’s Creed Unity, so that they can milk as much money as they can from gullible consumers. If this kind of fiasco happened once in a blue moon, then yes, we could say this was truly an unfortunate instance. But when so many are suffering from the same problem, then you know there is a problem that needs addressing.

So who needs to be addressing these problems? The publishers, for one; they are the ones who need to convince us their product is worth our money. That said we, as consumers, need to do our part as well in showing the publishers that if they want our money, they have to earn it the same way we earned ours. Instead of supporting the unscrupulous practice that is pre-orders, try waiting for the game to actually be out in the market. If it’s playable then, it’s fine to buy it and is well worth your money. If not, then either wait until it is or move on. DLCs are a little more complicated to deal with, but you can do better than buying every single one under the sun. Just take a look at the whole picture and decide if you are paying for something that should have been part of the game in the first place or something that actually adds value to the game. As for microtransactions, it is exceedingly simple: microtransactions and retail purchases are to be mutually exclusive. If you had to pay for a game, there can be no microtransactions. Likewise, if a game has microtransactions, you must not have paid to get said game.

Once again, the root of all evil is what makes the world go round, and this time around, it threatens to derail the gaming industry. It is up to us to keep things under control so that in the coming holiday seasons, we can hopefully see blockbuster titles that blow our minds without flopping like a fish out of water.

And on that bombshell, adieu to y'all.

This originally showed up here.

Sunday, November 9, 2014

Music streaming. Good? Bad? or Ugly?

So this is a piece I've written for work, and as such you will not get my usual word-fatalities, so to say, as well as the presence of images which do not belong in my fortress of text. It is also not something that I usually care for, considering there is no alternative for me to music which doesn't require constant internet connection. But it is something I guess some other people can relate to, and definitely something timely and relevant to the world today, so I thought I'd share it here as well. With that, here it is.

So Taylor Swift has decided to pull all but one of her songs off Spotify.

If you were a fan of hers, you would probably also know that she herself isn’t a fan of Spotify. In fact, she goes as far as to put Spotify in the same boat as piracy and file sharing when it comes to identifying the cause of the drastically shrinking album sales. She justifies this statement by saying:

“Music is art, and art is important and rare. Important, rare things are valuable. Valuable things should be paid for. It’s my opinion that music should not be free, and my prediction is that individual artists and their labels will someday decide what an album’s price point is. I hope they don’t underestimate themselves or undervalue their art.”
It should also be mentioned at this point that Taylor Swift is specifically against ad-sponsored free services, which Spotify provides. Her discography is apparently still on streaming services like Beats Music and Google Play All Access, where beyond the artists’ radio stations – you have no control over what songs you get here – nothing else is available for free.

I suppose it is understandable, since each album sold is worth considerably more than the same album streamed on Spotify. Let’s take some local numbers for the sake of a clearer picture. An album which you buy at the average records store would cost about RM50, to give it a ballpark figure. This is in contrast to each song streamed on Spotify, which will net the contributing artist 20 sen thereabouts. Of course, with such numbers, it would seem that by streaming an album, at least on Spotify, we are only giving the artists less than five percent of what the album is really worth. This all makes Ms. Swift’s point really something worth thinking about.

Spotify, on the other hand, says that the ‘per stream’ metrics is a highly flawed indication of their value to artists, and believes that their service is best for allowing music fans to enjoy more music than ever before in a legal way, which will benefit the lives of artists.

At this point, I should point out that I have no idea how the music industry works on the business side of things. However, as a fellow consumer, I would also like to present a factor not yet mentioned, and not just for the sake of throwing a wrench into the works. For a start, there are generally two types of music listeners, at least to my observation. The first listens to their favorite songs over and over until they are bored of them before moving on to a new batch of songs. The second piles up all the music they like into an infinitely long playlist, sets it to shuffle, and treats that like a radio; listening to whatever song is in the queue and generally moving along with the shuffled playlist. To keep things simple, let’s just refer to the first archetype as Arthur and the second as Belle.

So, from these archetypes, it would make sense for Arthur to buy albums so he could listen to the same songs over and over until he is ready to move on, while Belle would just subscribe to a music streaming service, set up her playlist and just listen to whatever song that happens to be playing at the time. But things are not always going to remain that way; Arthur might one day decide that buying a whole album for a single song in lossless quality is not worth it, and Belle may decide that by streaming music, she is paying more than what she actually gets, as she also only listens to a few songs from an entire album.

What I’m trying to say is, having a choice is always good for consumers. This would also mean that it would be a good idea for artists to give their fans choices. Besides, if Arthur wants to listen to a song badly enough but it’s not available for streaming on Spotify, he would probably just get a digital copy off a friend or the many Internet pirates. This might seem excessively thrifty of Arthur, but consider the fact that a 3-month subscription costs about the same as one album.

Spotify has said that an unnamed, real-life artist was earning US$425,000 – which would translate to about RM1.4 million – per month in royalties for a ‘global hit album’. While we don’t know if this number is achieved with the help of people who listen to music the way Arthur does, I can only imagine that the number could only be bigger if Arthur and his friends could get music online legally, instead of having to resort to what the industry hates the most.

Taylor Swift mentioned that she hopes other artists “don’t underestimate themselves or undervalue their art”. For a thrifty and stingy person such as myself, this sounds very much like a euphemism for
“Milk your work as much as humanly possible”, and no doubt they have every right to do so. But if that was indeed the goal, wouldn’t Coldplay’s method of delaying streaming releases work better, instead of not streaming altogether? After all, albums are sold by the hype of something being new and, of course, the devotion of fans. When the cake has been cooled from being out of the oven for too long, so will album sales. This is when the revenue from music streaming, as little as it may be per stream, start to matter, as every track streamed still nets the artist 20 sen, while no album sales will simply equate to no revenue.

In the end, the choice is up to the artists on how they want to release their music to the public. As we, the consumer public, will be affected by their choice, here’s hoping they make the right decisions and keep our options open. The root of all evil is, after all, what makes the world go round, and by keeping our options open, we are – in that metaphorical sense – given a choice on how we want to keep the world spinning.

And on that bombshell, adieu to y’all.

This originally showed up here.

Monday, October 27, 2014

Truth is a bitter pill.

With the Gamergate movement being all the rage nowadays, I thought it would be a good idea – for my own sanity, if anything – that I contribute my two cents that no one wants or cares for. And with that, let me begin by saying this:

Humans are shallow.

It doesn’t matter how much you, I or anyone else tries to establish the notion that we are advanced beings in the animal kingdom, the fact remains that primal impulses still dictate our lives in one way or another. While most of them like the urge to eat, drink, breathe and sleep make sense because we’ll die without them, one doesn’t when you want to emphasize our supposed superiority over the rest of the animal kingdom, and that is the urge to procreate. That ensures the survival of the species, and as long as that instinct is part of our genes, we will always be shallow.

Take news for example. How do you draw the attention of people into motorsports, especially people with no interest in motorsports? Babes. How do you draw people’s attention to the launch of a new piece of computer hardware, when quite often people who aren’t nerd or geeks have less than absolutely no interest in them? Babes. In another field like, say, advertisements; how do you convince people to try your beer when it’s no secret that your beer tastes either like water or piss? Babes. What do you put on your advertisements or products to increase the chances of people seeing them and trying them out? You guessed it: babes.

What I’m saying is, sex sells. That’s why people are more likely to care about a lad or lass that was trotting about a street halfway across the globe in the nude than the local homicide.

Which brings me to my next point, and that is the fact that Anita Sarkeesian is a blithering idiot.

Now, I understand that there are many people rallying behind her so-called cause. I also admit that I don’t know what the hell she is up to now, nor do I bother to care. The fact remains is this: she was once – and maybe still is – against the way females are portrayed in videogames. So am I, but I realize a fact that she didn’t – or still doesn’t or refuses to accept – which is the point I was elaborating on above.

To sell videogames, people doing the sales and marketing have only one thing in mind and that is to make as much money as possible. That’s not wrong. That’s part of their job anyways. And to do that, the surefire way is to pull the primal impulse bait, and what better way to do it than sex. You can’t sell using food and drink because they could just buy the food and drink that they can actually eat and drink. You can’t sell via sleep either, since there is no alternative to actually going to sleep. And the world will end before breath is no longer free and hassle-free. So they go for sex. Sure, nothing beats the real thing (not that I have first-hand experience), but it is the only one that is not easily within reach, and where unless you have the real thing, no amount is ever enough (again, not that I actually have first-hand experience).

But I digress. So back to selling games. The men – or indeed women – in their suits tell the designers to put in muscly men and scantily dressed women to entice people to buy them. And of course, this strategy works perfectly. That’s why it’s been done over and over again. Rarely do you see developers, especially those with big names, go for some risk-taking and do something unorthodox, untested and unproven, because in the end if it doesn’t sell, it’s a complete flop no matter how well done the game is.

Take Clover Studios, for example; the small team of developers consisting of what was once Capcom’s finest. They decided since Capcom’s coffers were deeper than space, they would use some of it to just come up with the best games they can, no sales gimmicks or any of that shit. And they did; they came up with Viewtiful Joe, Okami and God Hand. The only scantily dressed woman was in God Hand, and she was in a denim miniskirt – she might as well be heavily armoured by today’s standards. All three games received critical acclaim. Success in every sense of the word, except financially. And so Clover Studios was shut down, and the three aces of Capcom scattered because they were denied their livelihood, which is to make the best games they possibly can instead of the best games that can possibly sell.

So yes, games sell because the people who want them to sell used the method that will not fail for as long as we have the primal instinct to reproduce. And instead of addressing this issue – not that it can be addressed anyway – this lady known as Anita Sarkeesian goes on beating about the bush talking about a problem that cannot be solved for as long as the root of all evil is what makes the world go round. Maybe, in the distant future where humans have evolved to be androgynous and asexual, then she may have a point. But until then, she makes about as much sense as those anti-vaccine advocates.

I suppose at this point I should mention that I have nothing against other people who have been negatively affected by this so-called Gamergate movement like Brianna Wu or Zoe Quinn or anyone else that were doxed and threatened with death, nor am I with or for the violent ‘retribution’ of Gamergate. I am also not saying that Anita Sarkeesian deserves all the death threats or anything. Everyone is entitled to their own opinion, even if they are blithering idiots. That’s why all the anti-vaccine fools have not been – to quote Jeremy Clarkson on a different case –  shot in front of their families. Nor has Somalia been nuked for all the pirates and up to 98% of people practicing female genital mutilation there (or so says Wikipedia, which cites a 2013 UNICEF report). So yes, everyone has a right to their opinion, even if they’re wrong.

And on that bombshell, adieu to y’all.

P.S.: I should mention also that these are my own views and I’m not saying any of this on behalf of anyone but myself. So if anyone’s going to get doxed or threatened with death for this it should be me and me alone. Not that it’s a likely scenario since, who the hell am I anyway?

Thursday, September 18, 2014

Digging the truest grave inside

Many bits inside of me have died since 2007, but they were all things that don't change me as a person. Beaten and battered as my innards are, metaphorically – and to some extent, literally – speaking, I remain as Ian Chee. But recent events and the revelations that come with them had made me realize that circumstances will change me into someone that is only Ian Chee in name.

As a contributing member of society once again, my daily routine is: wake up, go to work, come back from work, and spend the last three hours of the day on my own activities, one of which is used for cleaning myself up after a long day and having dinner while the remaining two will almost always be on playing video games. Which is Warframe, as of recently, since I can’t be bothered to be fighting for the TV on a weekday evening.

Then at some point I met up with a few engineering student-friends to find out that they were in the multi-level marketing business. This hit a nerve in a way that, because they spent more time – and more money – on their piece of paper, they are entitled to a higher salary and, in my mind, less work for that as well. Turns out I was half wrong. Yes, they do get paid better, but they work their usual 9 to 6 and then have time for themselves. The only difference is that they will sacrifice their hobbies – assuming they had any to begin with – and invest that time into this MLM business.

Or maybe they didn’t have any hobbies to begin with, and saw this as a way to fill up their extra time in the day and make extra cash in the side. I choose to not do the same. Because I my motivation lies elsewhere, but also because I have more things that I wish to do than I have time to do them. I won’t consider them hobbies – even if they are by linguistic standards – because they are what define who I am. As a person fixated on personal identity, this is something that does not change in the same way that the fact that I must breathe, drink, eat and sleep to survive does not change.

Most of what time remains as my own in the day, I spend on playing video games, as I have mentioned. But there are other things that I wish to do that I don’t want confined to the weekends. Things like my harmonica – especially when a song that I want to play is not the C or E♭ major scales that I’m used to – and my dream of publishing a novel which I refuse to give up; both of which is currently held back because of my obsession with video games. The alternative, of course, is regressing into a ‘filthy casual’, as netizens call it; picking up games to finish and drop once that is achieved, instead of juicing its money’s worth out of it, which is expensive. Unless I resort to the obvious solution that is piracy which, isn’t cool because no multiplayer, among other things.

As I ponder upon this quandary of mine, I realize that circumstances can change one’s personality, and more often than not, for the worse. I am reminded of the words of two writers whose works I used to read, and still do when I can find the time. Jeremy Clarkson and Raja Petra Kamarudin wrote that having a different perspective from before is not hypocrisy, but growing up. As true as this is – as growing up means being less of an idiot, and being wiser does give you a different perspective of things – I am very inclined to disagree, for reasons that I am unable to explain with words. Even now that it has happened to me, I still feel like gutting myself than admit the truth in their words.

I mentioned that my motivation lies elsewhere, and that is making my dream of being a published – and best-selling, if possible – author a reality. It’s not something that gets me up in the morning, but it’s something that does keep me from going completely mad. Then I hear said friends saying this side income that they’re earning is what actually gets them motivated enough to start the day. I then wonder if I’m too short sighted to realize the bleakness of the future, or that I simply envy their optimism towards this MLM stuff, which has drawn its fair share of flak, and not without good reason.

Perhaps it would make sense if I mentioned at this point that while I do take some pride in my realist stance, I do wonder where I stand on the continuum of the two extremes. I pity those who view the world pessimistically, and while I do envy those who are optimistic about it, optimism itself disgusts me. This is probably something to do with me envying the bliss brought upon by ignorance, but being disgusted by ignorance itself. Of course it is always the success stories that we hear when we want to convince others of our cause, but perhaps what optimists often conveniently forget, is that for every success story like Robert Kiyosaki or Donald Trump, there are thousands, if not millions of untold blunders and failures.

And on that reality checking bombshell, adieu to y'all.

Friday, August 15, 2014

When Shredder looks more like the Silver Samurai than the Silver Samurai

So I’ve watched Teenage Mutant Ninja Turtles twice now, the second time unplanned with a bunch of friends. I must say, while it’s not great, it doesn’t quite deserve the flak it gets just because Michael Bay is one of the producers. In fact, compared to all the Transformers movies beyond the first, TMNT is acceptably good. And Shredder actually looks good. Not as good as in the comics and the old TV series cartoons, but at least you get the impression that the people who made the movie knew what they were doing. Unlike the idiots who pissed, spat and shat on the Silver Samurai in the most recent Wolverine movie. And to a lesser extent, Deadpool in X-men Origins: Wolverine.

All that said, TMNT was mediocre, not great, and here’s why. First off, this movie slightly gives the impression of being April O’Neil feat. TMNT rather than TMNT, but it’s not as badly done as Godzilla. Second, Megan Fox who plays April is like Kirsten Stewart Mk. II; you can see more emotion in Shredder’s face than in hers, and that’s saying something, considering you can’t actually see Shredder’s face since his face is always either shrouded in shadow or behind his mengu (mask / face armour).

And since I mentioned Shredder, Shredder’s Japanese is pretty poor, especially considering the fact that he was played by a Japanese Canadian dude. While I’m in no position to criticise grammar or anything of the like, his speech sounds so blocky and awkward, much like Bryan Cranston’s Joseph Brody in Godzilla. In fact, Ken Watanabe speaks more fluent English than Tohoru Masamune – who plays Shredder – speaks Japanese. Not sure if this is true in real life, but as far as the movie is concerned, this is fact. In fact, I would go as far as to say that he speaks English far more fluently than he speaks Japanese, at least in the movie.

And now for spoilers. Early in the movie, April sees a group of vigilantes stopping a Foot Clan robbery. She is later caught and, along with other hostages, were used to threaten the vigilantes to give themselves up. Instead, they show up and save the hostages, but vanish right after. April trails them and manages to snap a photo of the vigilantes, who – surprise, surprise – turn out to be the ninja turtles. They catch her and wipe her phone, but just as they leave she snaps another photo. Then for whatever reason, she fails to produce this photo to convince her boss that this is worthy news material, instead showing her a lot of other nonsense which will obviously seem irrelevant to the person she is trying to convince. She gets fired for being the idiot that she is, but when she goes to talk to Eric Sacks about them, she shows the very photo that could have not only prevented her from losing her job, but also get promoted and freed her from covering fluff that she despises so much. Again I iterate that a movie will never be great if dishonesty and/or stupidity is/are essential to a movie’s plot, and this is one such example. If she wasn’t being deliberately stupid, the plot of the movie will be severely compromised.

Next in the spoilers’ segment we have the blatant disregard of logic, even in a fictitious universe. Three of the turtles are captured by Shredder and Raphael attempts so save them. April injects enough adrenaline to the three captive turtles to the verge of overdose. They then break out, and the four of them proceed to hunt down Shredder. Nothing wrong so far. Soon after they break out, they were shot at by some Foot clan henchmen. Some bullets gets lodged in the shell of the turtles. Then Raphael, the only turtle to not get a near-overdose of adrenaline, goes into a fit of rage, shooting the bullets lodged in his shell out like the shell was some soft tissue. So yes, the question now is why is it so difficult to not let shells behave like an inflatable, or if it absolutely has to be in the movie, at least let that stunt be pulled off by one of the three turtles that actually got the adrenaline overdose? Never mind that Raphael’s shades never fall off his head, even when he is used as catapult projectile.

So that’s TMNT for you. Not as bad as people make it out to be, but it sure as hell won’t blow you away. So it’s quite surprising why it seems to be doing better than Guardians of the Galaxy. I say this simply because, Guardians of the Galaxy is awesome. Like, almost The Lego Movie level of awesome. As far as I’m concerned, there are only two problems with the movie, one of which is Groot. If you can just replant him after he dies, why bother making his self-sacrifice such an emotional experience? I mean yes, that was a very noble act and especially so considering he is the supposed last of his kind, which we all feel for, but when I see a mini Groot in a pot, I feel cheated of my emotions. It’s like feeling pity for a rich person instead of a homeless person when the rich person’s car broke down or something. The second problem is the lack of Richard Rider of the Nova Corps. I mean, you have the Nova Corps, you have Nova Prime, but no Nova? Come on, now.

That said, seeing as Disney does a better job at respecting Marvel than 20th Century Fox (Disney does own Marvel, after all), hopefully the X-men franchise will one day land in Disney’s hands so that we can see a proper Silver Samurai and/or Deadpool in the future. Then again, if stopping 10th Century Fox from shitting on X-men means no more Hugh Jackman as Wolverine or Sir Patrick Stewart as Charles Xavier, then I’m not so sure I actually want that anymore.

And on that bombshell, adieu to y’all.